Enchantments
Enchanted. +1 Attack and +1 Defense for every level. 50 Gold per level (cost stacks ie: 100,150,200)
Life Drain. Steal ½ of damage+1d6 hp on hit. 100 Gold
Bane. Damage inflicts permanent hp loss. 500 Gold
Moon. User rolls twice to resist magic damage. Magic beings take x2 damage. 100 Gold
Hell. Crits Banish target to Hell. 600 Gold
Barbed. Deal 2 poison damage for 3 turns. New hits stack damage and restart turn timer. 250 gold
Fire Branding. 14 Fire Damage in 3x3 explosion on hit. 250 Gold
Frost Branding. 14 Cold Damage in 3x3 explosion on hit. 250 Gold
Screaming Blade. This enchantment that makes a weapon scream whenever you swing it and the volume is directly tied to how fast it's swung. 25 Gold
Equipment
Adventure's pack 10 Gold. Includes:
Backpack, Bedroll, Belt Pouch, Flint & Steel, Hooded Lantern with three pints of Oil, Trail Rations for seven days, Sack, Waterskin, and a Whetstone.
S.Potion. Heals 1d8 hp. 5 gold
M.Potion. Heals 2d8 hp. 30 gold
L.Potion. Heals 3d8 hp. 75 gold
S.Potion. Stamina Heals 1d8. 5 gold
M.Potion. Stamina Heals 2d8 hp. 30 gold
L.Potion. Stamina Heals 3d8 hp. 75 gold
Magic Gems are 10 Gold each
Blood slaves are 20 each and do not recharge.
Gems are set to a certain Path and cannot be changed.
Enchanted. +1 Attack and +1 Defense for every level. 50 Gold per level (cost stacks ie: 100,150,200)
Life Drain. Steal ½ of damage+1d6 hp on hit. 100 Gold
Bane. Damage inflicts permanent hp loss. 500 Gold
Moon. User rolls twice to resist magic damage. Magic beings take x2 damage. 100 Gold
Hell. Crits Banish target to Hell. 600 Gold
Barbed. Deal 2 poison damage for 3 turns. New hits stack damage and restart turn timer. 250 gold
Fire Branding. 14 Fire Damage in 3x3 explosion on hit. 250 Gold
Frost Branding. 14 Cold Damage in 3x3 explosion on hit. 250 Gold
Screaming Blade. This enchantment that makes a weapon scream whenever you swing it and the volume is directly tied to how fast it's swung. 25 Gold
Equipment
Adventure's pack 10 Gold. Includes:
Backpack, Bedroll, Belt Pouch, Flint & Steel, Hooded Lantern with three pints of Oil, Trail Rations for seven days, Sack, Waterskin, and a Whetstone.
S.Potion. Heals 1d8 hp. 5 gold
M.Potion. Heals 2d8 hp. 30 gold
L.Potion. Heals 3d8 hp. 75 gold
S.Potion. Stamina Heals 1d8. 5 gold
M.Potion. Stamina Heals 2d8 hp. 30 gold
L.Potion. Stamina Heals 3d8 hp. 75 gold
Magic Gems are 10 Gold each
Blood slaves are 20 each and do not recharge.
Gems are set to a certain Path and cannot be changed.