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    Melee Class and Feats


    Posts : 63
    Join date : 2017-11-27

    Melee Class and Feats

    Post by Admin on Mon Dec 18, 2017 11:35 am

    Only the Mage may take spells
    You start at level one
    Every level up grants you +1 point to be put in any skill
    Level 1(pick one)
    - For 1 battle lose 5 Encumbered, used 4 times in one day
    - Gain 1d4 Attack Skill
    - Gain 1d5 Strength
    - Sprint to any target you have line-of-sight with, used once per fight.
    - Gain 1d2 Defense skill
    Level 2
    +1d4 Attack Skill
    Level 3
    +1d4 Defense Skill
    Level 4
    +1d5 HP
    Level 5(pick one)
    - Raise attack roll by 2 after rolling, used twice per day, cannot become a crit
    - Centered on the player intercept all attacks in a 3x3 tile radius, used 1 times per fight, lasts for 2 of your turns
    - Permanently raise protection by 2
    - Refresh Stamina, 1 use per day
    Level 6
    +1 to any STR or DEX stat
    Level 7
    +1 to any WIS or CHA stat
    Level 8
    +2d4 Attack Skill or +2d4 Defense Skill
    Level 9
    +3 in any Primary Stat(INT, STR, DEX)
    Level 10(pick one)
    - Every attack has a chance to disarm
    - One attack roll affects 3x1 tiles in front of you, 2 times per day
    - Reroll failed attack roll, 3 times per day
    Level 11
    +2d4 Attack Skill
    Level 12
    +2d4 Defense Skill
    Level 13
    +2d10 HP
    Level 14
    +4 In any stat
    Level 15(pick one)
    - Immune to Movement debuffs and DOT effects
    - All attacks inflict 1d10 Bleed Damage

      Current date/time is Fri Aug 17, 2018 6:40 am