A homebrew tabletop played online Beta 0.33

    Complete Combat Explanation


    Posts : 62
    Join date : 2017-11-27

    Complete Combat Explanation Empty Complete Combat Explanation

    Post by Admin on Wed Dec 20, 2017 8:20 pm

    Turn order is determined by the DEX stat, players always go first.

    Attack roll: attacker's Attack attribute + 2d6(Dominant Random Number)

    Defense roll: defender's Defense value + 2d6(DRN)

    Damage roll: attacker's Strength attribute + weapon Damage attribute + 2d6(DRN)

    Protection roll: defender's Protection attribute + 2d6(DRN) (+ shield Protection if you have one")

    Ranged combat: 1/2 of your precision plus DRN will tell you how many feet you can accurately fire that turn.

    DRN is a roll of two six-sided dice (2d6) but with an additional bonus: if any individual die roll is “6,” one is subtracted, and then that die is re-rolled and added to the result. This means a single round can potentially have 20 rolls of damage or a protection roll can completely defend against 6 weapons.

    When defending an attack (successfully or not) your defense skill is reduced by 1, it returns to normal on your turn.

    Each turn of combat has one main action and two minor.
    Attacking counts as a main action but prevents you from using your minor actions if you still have them.
    Dual wielding allows you to attack twice in one turn.
    Reloading a crossbow is a main action

    Dual wielding results in a penalty of -1 attack on primary and -2 attack on offhand.
    Attacking with your primary only uses half of your Main Action but still disallows minor actions.

    Minor actions may include but are not limited to:
    Moving 1 tile
    Reloading a bow
    Drinking a potion
    Opening a door
    Putting your weapon away
    Pulling your other weapon out
    Flipping off an opponent

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