A homebrew tabletop played online Beta 0.33


    Weapons

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    Posts : 63
    Join date : 2017-11-27

    Weapons

    Post by Admin on Sun Dec 03, 2017 12:58 pm

    Weapons can reach +10 but you can only get +0 weapons in the starting shop
    One Handed Weapons.
    Broadsword. 6 Damage. +0 Attack. +1 Defense. 20 Gold
    Short Sword. 5 Damage. +0 Attack. +2 Defense. 10 Gold
    Dagger. 2 Damage. +1 Attack. +0 Defense. 5 Gold
    Maul. 9 Damage. +0 Attack.-1 Defense. -1 Defense on Target. 15 Gold
    Axe. 7 Damage. +0 Attack. -1 Defense. 6 Gold
    Hatchet. 5 Damage. +1 Attack. +0 Defense. 5 Gold
    ShortSpear. 3 Damage. +2 Attack. +0 Defense. 5 Gold
    Club. 3 Damage. +0 Attack. +0 Defense. Free
    Mace. 5 Damage. +0 Attack. +0 Defense. 12 Gold

    Two Handed Weapons.
    Spear. 3 Damage. +0 Attack. +2 Defense. -2 Defense on Target. 5 Gold
    Great Sword. 9 Damage. +1 Attack. +2 Defense. -1 Defense on Target. 25 Gold
    MorningStar. 6 Damage. +1 Attack. -2 Defense. +2 Attack vs shields. 16 Gold
    Flail. 5 Damage. +1 Attack. -2 Defense. May roll for damage twice on hit. 8 Gold
    Quarterstaff. 2 Damage +2 Attack. +3 Defense. 5 Gold
    Pike. 4 Damage. +1 Attack. +3 Defense. 10 Gold

    War-Hammer. 7 Damage. -1 Defense. 20 Gold



    Bows
    Long Bow. 12 Damage. Range 40. 12 ammunition. 75 Gold. 15 gold for 10 ammo.
    Short Bow. 9 Damage. Range 30. 12 ammunition. 30 Gold. 15 gold for 10 ammo.
    Crossbow. 11 damage. Range 35. +2 Precision. 12 ammunition. 25 Gold. 20 gold for 10 ammo.
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    Re: Weapons

    Post by Admin on Mon Jul 16, 2018 12:23 am

    Upgrading weapons

    Improving a weapon requires a smith, a smith with an appropriate workspace.

    Each upgrade gives the weapon +1 to Damage, Attack Skill and Defense Skill.

    The cost of upgrading is:
    [Original cost]*2

    If you wish to improve a weapon a second time the new value of the weapon(Original cost*2) is also multiplied by two.

    Example:
    Dagger. 2 Damage. +1 Attack. +0 Defense. 5 Gold
    Dagger+1. 3 Damage. +2 Attack. +1 Defense. 10 Gold
    Dagger+2. 4 Damage. +3 Attack. +2 Defense. 20 Gold
    Dagger+3. 5 Damage. +4 Attack. +3 Defense. 40 Gold





    The uppermost limit is +6, with only special occasions allowing for improvement beyond that.



    If you do not have a smith employed fear not! Cities in the area have smiths ready and willing to do the job, it'll just cost more. 50 Gold is added to the cost already mentioned.



    You must follow the upgrade path, no making a +2 into a +6 in one go, the cost must be paid for each level.

      Current date/time is Fri Aug 17, 2018 6:40 am