Weapons can reach +10 but you can only get +0 weapons in the starting shop
One Handed Weapons.
Broadsword. 6 Damage. +0 Attack. +1 Defense. 20 Gold
Short Sword. 5 Damage. +0 Attack. +2 Defense. 10 Gold
Dagger. 2 Damage. +1 Attack. +0 Defense. 5 Gold
Maul. 9 Damage. +0 Attack.-1 Defense. -1 Defense on Target. 15 Gold
Axe. 7 Damage. +0 Attack. -1 Defense. 6 Gold
Hatchet. 5 Damage. +1 Attack. +0 Defense. 5 Gold
ShortSpear. 3 Damage. +2 Attack. +0 Defense. 5 Gold
Club. 3 Damage. +0 Attack. +0 Defense. Free
Mace. 5 Damage. +0 Attack. +0 Defense. 12 Gold
Two Handed Weapons.
Spear. 3 Damage. +0 Attack. +2 Defense. -2 Defense on Target. 5 Gold
Great Sword. 9 Damage. +1 Attack. +2 Defense. -1 Defense on Target. 25 Gold
MorningStar. 6 Damage. +1 Attack. -2 Defense. +2 Attack vs shields. 16 Gold
Flail. 5 Damage. +1 Attack. -2 Defense. May roll for damage twice on hit. 8 Gold
Quarterstaff. 2 Damage +2 Attack. +3 Defense. 5 Gold
Pike. 4 Damage. +1 Attack. +3 Defense. 10 Gold
War-Hammer. 7 Damage. -1 Defense. 20 Gold
Bows
Long Bow. 12 Damage. Range 40. 12 ammunition. 75 Gold. 15 gold for 10 ammo.
Short Bow. 9 Damage. Range 30. 12 ammunition. 30 Gold. 15 gold for 10 ammo.
Crossbow. 11 damage. Range 35. +2 Precision. 12 ammunition. 25 Gold. 20 gold for 10 ammo.
One Handed Weapons.
Broadsword. 6 Damage. +0 Attack. +1 Defense. 20 Gold
Short Sword. 5 Damage. +0 Attack. +2 Defense. 10 Gold
Dagger. 2 Damage. +1 Attack. +0 Defense. 5 Gold
Maul. 9 Damage. +0 Attack.-1 Defense. -1 Defense on Target. 15 Gold
Axe. 7 Damage. +0 Attack. -1 Defense. 6 Gold
Hatchet. 5 Damage. +1 Attack. +0 Defense. 5 Gold
ShortSpear. 3 Damage. +2 Attack. +0 Defense. 5 Gold
Club. 3 Damage. +0 Attack. +0 Defense. Free
Mace. 5 Damage. +0 Attack. +0 Defense. 12 Gold
Two Handed Weapons.
Spear. 3 Damage. +0 Attack. +2 Defense. -2 Defense on Target. 5 Gold
Great Sword. 9 Damage. +1 Attack. +2 Defense. -1 Defense on Target. 25 Gold
MorningStar. 6 Damage. +1 Attack. -2 Defense. +2 Attack vs shields. 16 Gold
Flail. 5 Damage. +1 Attack. -2 Defense. May roll for damage twice on hit. 8 Gold
Quarterstaff. 2 Damage +2 Attack. +3 Defense. 5 Gold
Pike. 4 Damage. +1 Attack. +3 Defense. 10 Gold
War-Hammer. 7 Damage. -1 Defense. 20 Gold
Bows
Long Bow. 12 Damage. Range 40. 12 ammunition. 75 Gold. 15 gold for 10 ammo.
Short Bow. 9 Damage. Range 30. 12 ammunition. 30 Gold. 15 gold for 10 ammo.
Crossbow. 11 damage. Range 35. +2 Precision. 12 ammunition. 25 Gold. 20 gold for 10 ammo.