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A homebrew tabletop played online Beta 0.33


    Mage Class and Feats

    Admin
    Admin
    Admin


    Posts : 62
    Join date : 2017-11-27

    Mage Class and Feats Empty Mage Class and Feats

    Post by Admin Mon Dec 18, 2017 11:37 am

    When starting a mage character the only paths you can take are Earth Fire Water and Air.
    You start at level one
    Every level up grants you +1 point to be put in any skill
    +++++
    Level 1(pick one)
    -Summons now have +100% hp
    -Entire precision stat applies to-hit
    -Protection Spell duration +50%
    -Weakest Path gains +1
    -Buffs last until the fight is over
    Level 2
    +1d4 Attack Skill
    Level 3
    +1d4 Defense Skill
    Level 4
    +1d5 HP
    Level 5(pick one)
    -May use non elemental paths
    -Fire has a chance of spreading to nearby targets
    -Water Spells are now always Ice
    -Successful defense rolls allow you to move one tile back
    Level 6
    +1 to any INT stat
    Level 7
    +1 to any CHA stat
    Level 8
    +2 to any INT stat or +2d4 Defense Skill
    Level 9
    +3 in any Primary Stat(INT, STR, DEX)
    Level 10(pick one)
    -Can craft Enchanted weapons
    -Undead summons do not disintegrate
    -Debuffs you apply are permanent
    Level 11
    +2d4 Attack Skill
    Level 12
    +2d4 Defense Skill
    Level 13
    +2d10 HP
    Level 14
    +4 In any stat
    Level 15(pick one)
    -One Spell now has 10 fatigue cost, does not take space on your memorized list
    -1 free cast per day

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