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A homebrew tabletop played online Beta 0.33


    Death Magic Summoning Options

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    Posts : 62
    Join date : 2017-11-27

    Death Magic Summoning Options Empty Death Magic Summoning Options

    Post by Admin Thu May 31, 2018 6:37 pm

    Unlike combat spells, which recharge over 24 hours, rituals such as these fully consume gems.



    Black Servant
    The Black Servant is a creature made out of solid darkness. It is stealthy and is often used to scout.
    5 Death Gems.
    Path Req 2
    Conj Req 1

    Summon Shades
    The caster summons a group of Shades to serve him. Shades are dark spirits from the Shade Lands between the land of the living and the Underworld. They are ethereal and able to drain the strength of living beings.
    8 Death Gems.
    Path Req 2
    Conj Req2

    Revive Wights
    With this ritual, the necromancer revives a small group of Wights and binds them to serve. Wights are armed with horrible Bane Blades that cause mortal flesh to decay and shrivel.
    20 Death Gems.
    Path Req 2
    Conj Req 3

    Revive Bane
    With this ritual, the necromancer revives a Bane and binds him to service. The Bane is armed with a Bane Blade. Banes are the generals of the Underworld and are generally better than Wights.
    7 Death Gems.
    Path Req 2
    Conj Req 3

    Summon Ghosts
    Ghosts are the souls of slain humans summoned from the Underworld. Ghosts are frightening ethereal beings that can drain the life force from living beings.
    14 Death Gems.
    Path Req 2
    Conj Req6

    Summon Shade Beasts
    The caster summons several Shade Beasts to serve him. Shade Beasts are black hounds with bared skulls. They are ethereal, but are not as powerful as Spectres or Wights.
    15 Death Gems.
    Path Req 3
    Conj Req 4

    Summon Spectre
    The necromancer summons the Spectre of a dead mage and binds it to his service. The Spectre has some skill in Death magic as well as other paths of magic.
    22 Death Gems.
    Path Req 3
    Conj Req 6

    Summon Mound Fiend
    The necromancer summons and binds a Mound Fiend, an apparition able to reanimate the dead and curse humans with its hunger. The Mound Fiend is also a powerful Death mage in his own right.
    28 Death Gems
    Path Req 3
    Conj Req 7

    Revive Bane Lord
    With this ritual, the necromancer revives a Bane Lord, an ancient hero serving the Lord of the Underworld. Bane Lords are mighty warriors and skilled generals.
    12 Death Gems.
    Path Req 4
    Conj Req5

    Call Wraith Lord
    The caster summons a Wraith Lord from the Underworld to serve him. The Wraith Lord is the spirit of an ancient lord given physical form. Wraith Lords are immortal and will return from the land of the dead if defeated in battle. The Wraith Lord is a master of Death magic.
    40 Death Gems
    Path Req 5
    Conj Req 7

    Ghost Riders
    This spell summons 33 Longdead Horsemen led by a Wraith Lord of the Netherworld. The horsemen will wreak havoc upon a province of the caster's choice but are not otherwise under the control of their summoner.
    50 Death Gems
    Path Req 6
    Conj Req 9

    Legion of Wights
    The necromancer summons twenty Wights from the Underworld to serve him. Wights are powerful undead warriors armed with Bane Blades and heavy armor.
    30 Death Gems
    Path Req 6
    Conj Req 9

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